monster_alien_grunt #
Changes #
- Restores health when eating.
- Hitting the alien grunt’s head now counts as a headshot (in original Half-Life it counts as regular shot). The damage multiplier is still lower than the one from skill.cfg in order to not break a balance much.
Skill variables #
- sk_agrunt_health - monster’s health.
- sk_agrunt_dmg_punch - melee damage.
- hornet skill variables.
Default classification #
Alien Military
Soundscripts #
- AlienGrunt.Idle - idle speaking sounds. Alien grunts speak phrases consisting of short words.
- AlienGrunt.Alert - alert sounds.
- AlienGrunt.Pain - pain sounds.
- AlienGrunt.Die - death sounds.
- AlienGrunt.Attack - played on melee attack.
- AlienGrunt.LeftFoot - left footstep.
- AlienGrunt.RightFoot - right footstep.
- AlienGrunt.Fire - firing a hornet.
- AlienGrunt.AttackHit - melee attack hit. Derived from NPC.AttackHit
- AlienGrunt.AttackMiss - melee attack miss. Derived from NPC.AttackMiss
- AlienGrunt.Use - start following the ally player. Derived from AlienGrunt.Idle
- AlienGrunt.UnUse - stop following the ally player. Derived from AlienGrunt.Alert
- hornet soundscripts.
Visuals #
- AlienGrunt.MuzzleFlash - temporary flash sprite played when firing a hornet.
- hornet visuals.