item_pickup

item_pickup #

Generic item that can be picked by a player. The main purpose is to give the inventory item.

Parameters #

  • Inventory item - inventory item to give to player.
  • Inventory item count - count of inventory items to give (if item is defined).
  • Message - message from titles.txt to show on pickup.
  • Pickup sound - custom sound to play on pickup.

Soundscripts #

  • Inventory.Pickup - the item is being picked up. Empty by default. Designed to be overriden by the pickup entity template.