item_pickup #
Generic item that can be picked by a player. The main purpose is to give the inventory item.
Parameters #
Inventory item- inventory item to give to player.Inventory item count- count of inventory items to give (if item is defined).Message- message from titles.txt to show on pickup.Pickup sound- custom sound to play on pickup.
Soundscripts #
- Inventory.Pickup - the item is being picked up. Empty by default. Designed to be overriden by the pickup entity template.