item_generic

item_generic #

A static model. A simple alternative to env_model. Despite the item_ prefix this entity is neither pickable nor usable in any way. It’s simply a decoration.

Spawnflags #

  • Drop to floor - make the model automatically drop when the level is loaded. By default item_generic stays at the same spot as it’s set in the editor.
  • No map transition - prohibit entity from going across map transitions.
  • Apply gravity - make item fall when the floor under it gets broken or removed.