item_adrenaline
#
Adrenaline canister/syringe is a pickable item that is used automatically to revive the player in 3 seconds after his death.
Adrenaline can’t revive the player if he drowned, died from the fall damage or was gibbed.
When
item_adrenalineis picked up the suit doesn’t play any sentence by default. This can be configured via the entity templates.When
item_adrenalineis getting used the suit plays the!HEV_HEAL9sentence. This sentence is not defined in Half-Life sentences.txt. We recommend adding this line after theHEV_HEAL8:HEV_HEAL9 fvox/(p140) boop, boop, boop, (p100) hiss, adrenaline_shot
- If
item_adrenalineis defined in hud.txt it will be used to show in pickup history. - If
item_adrenalineis defined in hud.txt the sprite and the current count will be shown in HUD, among player inventory items.
Soundscripts #
- Adrenaline.Pickup - the adrenaline is getting picked up.
- Player.AdrenalineUse
Entity template examples #
{
"item_adrenaline": {
"pickup": {
"suit_sentence": "!HEV_ADRENALINE"
}
}
}
Possible sentences.txt entry:
HEV_ADRENALINE fvox/blip blip blip, (p103) adrenaline_shot(e50)(v80) (p100) acquired