hornet

hornet #

TWHL

Skill variables #

  • sk_hornet_dmg - hornet damage.
  • sk_plr_hornet_dmg - hornet damage dealt by player’s hornetgun.

Soundscripts #

  • Hornet.Buzz - plays occasionally when hornet is tracking the enemy.
  • Hornet.Die - when hornet is hitting the enemy.

Visuals #

  • Hornet.Model - hornet itself.
  • Hornet.Trail - trail beam of the projectile (red by default).
  • Hornet.TrailAlt - trail beam of the alternative a bit faster projectile (orange by default).
  • Hornet.Puff - sprite that appears sometimes when hornet is close to the enemy.

Shared visuals:

  • Hornet.TrailBase - sprite, alpha, beam parameters and life used by Hornet.Trail and Hornet.TrailAlt.

Entity template examples #

{
    "hornet": {
        "visuals": {
            "Hornet.Trail": {
                "color": [255, 128, 0]
            },
            "Hornet.TrailAlt": {
                "color": [0, 100, 255]
            }
        }
    }
}