grenaderound

grenaderound #

Grenades launched by weapon_grenadelauncher. Such grenades bounce off walls but explode on contact with a monster. They automatically explode in 2.5 seconds after being launched.

This uses the model models/pipebomb.mdl from Team Fortress Classic with skin set to 1.

Skill variables #

  • sk_plr_grenade - explosion damage. If not defined, sk_plr_hand_grenade is used.

Projectile properties #

Speed: 600

Radius damage #

  • Damage: sk_plr_grenade
  • Type: blast
  • Radius: depends on damage

Soundscripts #

  • Grenade.Bounce - bounce sound. The default definition is the same as of HandGrenade.Bounce.

Visuals #

  • Grenade.Trail - trail beam visual.