grenade #
This represents either a hand grenade (timed) or an AR grenade (contact).
Skill variables #
- sk_plr_hand_grenade - explosion damage of the hand (timed) grenade.
- sk_plr_hand_grenade_hit - hand grenade direct hit damage. Default value is 1.
- sk_plr_9mmAR_grenade - explosion damage of the AR (contact) grenade.
Projectile properties #
Speed: 800 for contact, 600 for timed
Direct damage #
Used by hand grenade.
- Damage: sk_plr_hand_grenade_hit
- Type: club
Radius damage #
- Damage: sk_plr_hand_grenade (for timed) or sk_plr_9mmAR_grenade (for contact)
- Type: blast
- Radius: depends on damage
Soundscripts #
- BaseGrenade.Debris - plays together with explosion. Used with other explosive projectiles as well like satchels, rockets and tripmines.
- HandGrenade.Bounce - the hand grenade hits the wall.
Visuals #
- HandGrenade.Model - timed grenade model.
- ARGrenade.Model - contact grenade model.
Entity template examples #
Detonate hand grenade when it’s touching something that can take damage, without waiting for timer.
{
"grenade": {
"projectile": {
"detonate_on_touch": "damageable"
}
}
}