gib #
A gib thrown by env_shooter, gibshooter and gibbed monsters.
Gibs spawned by func_breakable are temporary entities that exist only on client. These are different things.
Changes #
- Save-restore is enabled on gibs (in Half-Life gibs disappear after the save-load).
- Can be launched as a projectile although currently serves no real purpose other than being checked in some brush triggers.
Skill variables #
sk_gib_life- default life duration, before the gib starts fading away. This is usually overriden by the env_shooter entity parameter.