gib

gib #

A gib thrown by env_shooter, gibshooter and gibbed monsters.

Gibs spawned by func_breakable are temporary entities that exist only on client. These are different things.

Changes #

  • Save-restore is enabled on gibs (in Half-Life gibs disappear after the save-load).
  • Can be launched as a projectile although currently serves no real purpose other than being checked in some brush triggers.

Skill variables #

  • sk_gib_life - default life duration, before the gib starts fading away. This is usually overriden by the env_shooter entity parameter.