game_text #
Parameters #
- The
Text Effectparameter got a new option -Use console font. This makes the message to be printed in the console font, rather than additive font. Fire when done- a target to fire when the message disappears. The delay is calculated as a sum of fade in time, fade out time and hold time.
Bugfixes #
- Fixed the game crash when message has a line longer than 79 characters.
- Calling this entity without activator doesn’t crash the game anymore.