game_player_settings

game_player_settings #

This entity allows to give/remove weapons and ammo to the player, configure player’s health, armor and some other settings.

The game_player_settings without a targetname is triggered automatically when player spawns unless the map .cfg file exists (then it takes the priority and contents of game_player_settings are ignored). Use this entity to configure the starting equipment and other settings for the player, in the new game or when the map has been loaded via console command.