game_counter #
New spawnflags #
Fire if over limit- fire the target even if the internal value happens to be over the limit after triggering.
Calc Ratio #
Reports the counter value.
Reaction to use-type #
Increases the counter by 1 for Toggle and On. Decreases the counter by 1 for Off. Sets the counter for Set (e.g. if triggered by game_counter_set). In any case this checks if the limit is hit after the operation.