func_tracktrain #
Changes #
The train controls can be toggled via trigger_vehiclecontrols.
New parameters #
Custom move, start and brake sounds.Use Sound Override- custom use sound to play instead of plats/train_use1.wav.Sound radius- configure platform sounds attenuation.Collision with corpses- allows to ignore collision with dead monsters. Corpses won’t block this train and won’t get crushed.Touch proxy targetname- create an invisible proxy entity that can touch triggers and give it this name. The entity will move with a train at its origin. The trigger_multiple or trigger_once can check against this targetname or thefunc_tracktrain_proxyclassname. This hack is needed because the trains and vehicles have such physics that don’t touch triggers.