func_pushable #
Has same changes as func_breakable (for breakable pushables).
New parameters #
Collision with corpses- allows to ignore collision with dead monsters. This will ensure that the dead body won’t block the pushable.Instantly gib corpses- instantly gib corpses on touch. Of course this won’t do anything ifCollision with corpsesis set to not collide with corpses.How to handle tiny creatures- override handling of tiny creatures.Toggleable pushability- whether the ‘pushability’ of the entity should be toggleable by the triggers. This allows to turn off and on the pushable.Size For Grapple- how weapon_grapple should interact with a pushable. Set toSmallto allow pulling the pushable with a grapple.
Calc Ratio #
Reports the health / max health fraction.
Default display name #
Pushable
Soundscripts #
- Pushable.Move - played when pushed.
- func_breakable soundscripts (if
Breakablespawnflag is enabled).
Cvars #
pushablemode. 0 is Anniversary HL (fix excessive acceleration, default). -1 is legacy Half-Life (allow accelerated push with +use). 1 is XashXT (allow pushing sideways. Require going back when pressing +use on the pushable).