func_pushable #
Has same changes as func_breakable (for breakable pushables).
New parameters #
Collision with corpses
- allows to ignore collision with dead monsters. This will ensure that the dead body won’t block the pushable.
Soundscripts #
- Pushable.Move - played when pushed.
Cvars #
pushablemode
. 0 is Anniversary HL (fix excessive acceleration, default). -1 is legacy Half-Life (allow accelerated push with +use). 1 is XashXT (allow pushing sideways. Require going back when pressing +use on the pushable).