func_pushable

func_pushable #

TWHL

Has same changes as func_breakable (for breakable pushables).

New parameters #

  • Collision with corpses - allows to ignore collision with dead monsters. This will ensure that the dead body won’t block the pushable.

Soundscripts #

  • Pushable.Move - played when pushed.

Cvars #

  • pushablemode. 0 is Anniversary HL (fix excessive acceleration, default). -1 is legacy Half-Life (allow accelerated push with +use). 1 is XashXT (allow pushing sideways. Require going back when pressing +use on the pushable).