func_breakable #
New parameters #
Most of spawnobject values are compatible with those in Sven Co-op.
Relative to attack
option is now working as intended (was buggy in Half-Life).HUD Info name
- name to display when player is looking at this breakable. RequiresShow HUD Info
spawnflag.
New spawnflags #
Show HUD Info
- whether to show HUD info for players looking at this breakable. This is not affected bymp_allowmonsterinfo
andsp_allowmonsterinfo
cvars.Explosive Only
- make the breakable immune to any non-explosive damage.Op4Mortar only
- make the breakable resistant to anything besidesop4mortar
shells.Not solid
- make breakable non-solid (can be destroyed only with trigger).Smoke trails on gibs
- add gray particle trails on gibs (using the default effect from the engine).Transparent gibs
- make gibs semi-transparent.
Calc Ratio #
Reports the health / max health fraction.
Bugfixes #
- Fixed
func_breakable
taking damage from some attacks even ifOnly Trigger
spawnflag is set (original Half-Life bug).
Entity template examples #
The take damage rules that emulate entity’s native ones. Could be used as a starting point for further changes.
{
"func_breakable": {
"take_damage": [
{
"conditions": {
"dmg_type": "club"
},
"modifier": {
"dmg": "*2"
}
},
{
"conditions": {
"dmg_type": "poison"
},
"modifier": {
"dmg": "*0.1"
}
}
]
}
}
The func_breakable
belonging to the following entity template will take damage from shockroach projectiles only.
{
"shockable_breakable": {
"take_damage": [
{
"conditions": {
"inflictor": {
"classname": "shock_beam",
"negate": true
}
},
"modifier": {
"skip_damage": true
}
}
]
}
}