env_streak #
Generates streaks - temporary effects similar to sparks or traces from bullets.
Featureful SDK 2025-03-29 was the last version where
env_streakwas directional by default (it used entity angles for direction). In latter versionsenv_streakgenerates streaks in random direction by default.
Parameters #
Count- the count of streaks per activation. Each streak gets its own randomized life duration and randomized direction.Speed (directional)- base speed of streaks for directional mode.Length- the scale of streak tracer.Random velocity variance- random velocity spread in all directions. For both directional and non-directional mode. Usually you want to provide smaller values for directional streaks, otherwise it will look like random direction.Tracer color index- tracer color, from the predefined set of colors.Min life- minimum life duration of the streak.Max life- maximum life duration of the streak.Particle type- particle physics type, from the predefined set of types in the engine.Position (blank = here) [LP]- position to generate streaks from.Direction (blank = random) [LV]- the base direction to generate streaks in. This automatically implies the directional mode. If direction is defined, the spawnflagUse angles for directionis ignored. The calculatedLVcan be normalized or not - if it’s not normalized the vector length will affect the streak velocity.
Spawnflags #
Remove on fire- whether the entity should remove itself after activation.Use angles for direction- use entity angles set in the level editor as a streak base direction. This implies the directional mode.