env_spritetrain
#
Similar to func_train, but always non-solid and represented by a sprite instead of brushes.
See also: env_modeltrain
Notes #
- If render amount is not specified or 0 it’s set automatically to 255 (Opposing Force compatibility). Set it to a negative value to make
env_spritetraininvisible from the beginning. - If render mode is not specified or 0 it’s set automatically to Additive (Opposing Force compatibility).
Reaction to use-type #
Always perceived as Toggle (due to compatibility with Half-Life trains) unless Obey Trigger Mode parameter is enabled. Activates or stops the train.