env_spritetrain

env_spritetrain #

Similar to func_train, but always non-solid and represented by a sprite instead of brushes.

See also: env_modeltrain

Notes #

  • If render amount is not specified or 0 it’s set automatically to 255.
  • If render mode is not specified or 0 it’s set automatically to Additive (Opposing Force compatibility).

Reaction to use-type #

Always percieved as Toggle (due to compatibility with Half-Life trains) unless Obey Trigger Mode parameter is enabled. Activates or stops the train.