env_rope
#
A segmented climbable rope with physics simulation.
Opposing Force ropes use many entities and this may cause bugs with attachments on the certain maps. If you want to avoid this you can increase the number of bits for
skin
field ofentity_state_t
in the delta.lst (just copy it from Half-Life to your mod directory and modify), from 9 to 12. The sample mod of Featureful SDK already provides a custom delta.lst, so you can take it from here.
See also: env_electrified_wire
Spawnflags #
No map transition
- disableenv_rope
transitioning to the next map when it’s close to thetrigger_changelevel
.
Soundscripts #
- Rope.Grab - player grabbing a rope
- Rope.Creak - creak sound.