env_rope

env_rope #

A segmented climbable rope with physics simulation.

Opposing Force ropes use many entities and this may cause bugs with attachments on the certain maps. If you want to avoid this you can increase the number of bits for skin field of entity_state_t in the delta.lst (just copy it from Half-Life to your mod directory and modify), from 9 to 12. The sample mod of Featureful SDK already provides a custom delta.lst, so you can take it from here.

See also: env_electrified_wire

Spawnflags #

  • No map transition - disable env_rope transitioning to the next map when it’s close to the trigger_changelevel.

Soundscripts #

  • Rope.Grab - player grabbing a rope
  • Rope.Creak - creak sound.