env_fade #
Changes #
- The fade effect is now getting saved and restored so it doesn’t get lost upon save-reload.
- Fade now can last longer than 16 seconds (in original Half-Life it’s limited to 16 seconds max).
New spawnflags #
Directional blind- make fade alpha depend on the angle between viewer camera andenv_fadeorigin. Can be used to simulate flashbang-like effect - so the player won’t get blinded when not looking at the fade source.