env_energy_ball_trap

env_energy_ball_trap #

THe energy ball that plays a looped sound and gets alerted when player is nearby. If player stays close to it for a certain amount of time, the ball fires itself at the player, acting as a controller’s head ball projectile. After a while the ball repspawns at its original location.

The entity was made for Field Intensity and backported to Featureful SDK.

Parameters #

  • Custom detection radius - custom detection radius, in units.
  • Custom respawn time - custom time before respawn, in seconds.

Skill variables #

  • sk_controller_dmgzap - the head energy ball projectile damage (same as for monster_alien_controller).
  • sk_zaptrap_sense_radius - detection radius, in units.
  • sk_zaptrap_respawn_time - time before respawn, in seconds.

Soundscripts #

  • ZapTrap.Detect - a looped sound that starts playing when the player is close. It stops playing when the player is at safe distance.
  • ZapTrap.Launch - a projectile launch sound.

Visuals #