env_blowercannon

env_blowercannon #

Shoots various projectiles, e.g. spores or shockbeams.

The fire direction is evaluated as following:

  1. If Direction [LV] is specified, calculate it from locus.
  2. If Target to shoot at [LE] is specified, calculate the direction between target and env_blowercannon itself.
  3. Otherwise, the angles of the entity are used to calculate the direction.

Parameters #

  • Projectile owner [LE] - don’t collide with this entity.
  • Weapon Type - the projectile type.

Spawnflags #

  • Don't delay first fire. In Opposing Force the first shot in Toggle On/Off mode and every shot in Fire When Triggered is delayed by the specified Delay. Tick this flag to avoid delay on the first shot.

Reaction to use-type #

The use-type is ignored. The entity is always getting toggled.

See also #