env_beamtrail

env_beamtrail #

Creates a beam trail effect on the entity. The entity must be moving when the trail is activated.

Examples:

  • Set Fire on spawn of env_shooter to the trigger_relay with Trigger State set to On which targets the env_beamtrail to draw beam trails on the spawned gibs.

The beam trail currently doesn’t survive the save-restore.

Parameters #

Spawnflags #

  • Start off - mark to prevent beam trail creation on the map start.

Reaction to use-type #

If called with On use-type, this will always create a beam trail on the target. Otherwise depending on the current state (the initial state depends on the Start off spawnflag) it will create the beam or remove the beam.

Currently turning off the beam trail will kill all the beams attached to the entity.