env_beam

env_beam #

TWHL

New spawnflags #

  • Draw Solid - draw a solid non-additive beam. This will make the beam look kinda like a ribbon.
  • Draw Sine - draw a wavy beam, similar to the one projected from Gluon Gun.
  • No Camera Punch - don’t punch the player’s view camera when dealing damage.

Bugfixes #

  • Fixed a bug that made beams have an incorrect direction after save-restore in some cases (e.g. when env_beam is set to be its own Start Entity).
  • Ring beams with infinite duration continue playing after save-restore.