displacer_ball

displacer_ball #

Skill variables #

  • sk_plr_displacer_other - displacer ball damage amount.
  • sk_plr_displacer_radius - displacer ball damage radius.
  • sk_displacer_beam_dmg - the damage dealt by the beam coming out of the displacer ball when the beam hits something. Default value is 25.
  • sk_displacer_beam_radius - the radius of the damage dealt by the beam. Default value is 15.

Soundscripts #

  • DisplacerBall.Impact - hitting something.
  • DisplacerBall.Explode - when dealing the radius damage after the impact.

Visuals #

  • DisplacerBall.Sprite - displacer ball itself.
  • DisplacerBall.ArmBeam - beams created as the ball travels.
  • DisplacerBall.HitBeam - beam created when the ball hits something.
  • DisplacerBall.Ring - ring beam.
  • DisplacerBall.Light - dynamic light played along with the ring beam.

Entity template examples #

By default the sprite of the displacer ball is not animated. This can be changed via the entity template:

{
    "displacer_ball": {
        "own_visual": {
            "framerate": 10
        }
    }
}