crossbow_bolt #
Skill variables #
- sk_plr_xbow_bolt_monster - damage dealt to the monster on bolt hit. Explosive bolts additionally deal sk_plr_xbow_bolt_explo damage.
- sk_plr_xbow_bolt_client - direct hit damage to the player. Explosive bolts additionally deal sk_plr_xbow_bolt_explo damage.
- sk_plr_xbow_bolt_explo - bolt explosion damage (used by
"crossbow_bolt explosive"projectile variant, e.g. in multiplayer). This is 40 by default. - sk_plr_xbow_bolt_hitscan - hitscan attack damage in multiplayer (when zoomed). This is 120 by default.
Projectile properties #
Speed: 2000 (1000 if fired underwater)
Direct damage #
- Damage: sk_plr_xbow_bolt_monster (sk_plr_xbow_bolt_client when hits player)
- Type: bullet
- Gib: never
Radius damage #
Used only with
crossbow_bolt explosivevariant.
- Damage: sk_plr_xbow_bolt_explo
- Type: blast
- Radius: 128
- Gib: always
Soundscripts #
- Crossbow.BoltHitBody - hitting something that can take damage.
- Crossbow.BoltHitWorld - hitting something that can’t take damage.