Ammo entities #
Ammo entities share the ammo_
prefix in their name and same parameters.
The list of ammo entities #
ammo_9mmclip
ammo_9mmAR
ammo_9mmbox
ammo_ARgrenades
ammo_buckshot
ammo_357
ammo_rpgclip
ammo_gaussclip
ammo_crossbow
ammo_556
ammo_762
There’s also the ammo_spore but despite sharing the classname prefix, it technically is not a pickup item.
Parameters #
Custom Model
- custom model for the entity instance.Custom amount
- custom ammo amount provided for the player on picking up.Gravity Setting
- Unmoveable
- Fall to the ground (default)
- Hover in the air
- Hover in the air, ignore brush collision
Master
- block picking up until master is activated.
Spawnflags #
TOUCH Only
- can be picked up only by touching.USE Only
- can be picked up only by pressing +use on it.
Server cvars #
- mp_ammo_respawndelay - delay before ammo entity respawns in multiplayer game. -2 means default (which is 20 seconds in Half-Life). -1 means never respawn.