Weapon templates #
Weapon templates allow to configure some aspects of weapon behavior via templates/weapons.json file.
Format of templates/weapons.json #
The document is an object where each property presents a weapon template. The keys must be weapon entity names, case sensitive.
max_clip #
Allows to change the default max clip of the weapon.
Currently it’s not possible to set a max clip for a weapon that doesn’t uses clips by default (e.g. weapon_egon).
Set max_clip
to 0 to disable weapon clip. This means the weapon won’t need to be reloaded and will use ammo right from the player’s ammo pool.
{
"weapon_9mmAR": {
"max_clip": 0
},
"weapon_shotgun": {
"max_clip": 6
}
}